Talks MINDdrops

Innovations 2002
March 14, 2002

Learning Objects - In Search of a Definition

Dr. Bruce L. Bird, Director
Center for the Advancement of Learning and Teaching
Anne Arundel Community College
Arnold, MD 21012

blbird@mail.aacc.cc.md.us

Introduction

In a recent book, The Instructional Use of Learning Objects (URL-A1), several authors propose various definitions of "Learning Object". This book as well as the references and URLs listed at the end of this article will lead you to the increasing literature on this topic. For the purposes of this discussion I have selected components from the definitions of learning objects proposed by several authors that seem to me to fit both the original conceptual intent of learning objects, the requirements suggested by authoring programs, and the needs of the user (teacher or student). My definition of learning objects: "Learning objects are digital resources that are small, focused, reusable blocks of instruction that can be combined in a variety of ways to build larger components of teaching and learning materials".

The eventual goal is to have available a large collection of learning objects stored in a database available to teachers and learners alike that will enable them to combine and link these objects in an effective and efficient way in order to produce high quality learning materials. The concept of shared resources is not a new one, see for example EOE (URL-E1), Merlot (URL-E2), and Scout (URL-E3).

Wiley has proposed a taxonomy of Learning Objects types (URL-A1a) that is reproduced as Table 1 in the Appendix.  Wiley's definitions of five learning object types are shown in Table 2.

 

First, a sample of various definitions of learning objects and learning technology standards :

Learning Objects:
David A. Wiley, II: "any digital resource that can be reused to support learning." (URL: A1a)
IEEE LTSC: "Learning Objects are defined here as any entity, digital or non-digital, which can be used, re-used or referenced during technology supported learning." (URL: C3c)
Learning Standards:
Professional organizations?
Learning Technology Standards (Distribution)
ADL: "By making learning software accessible, interoperable, durable, reusable, adaptable and affordable, the ADL initiative will ensure that academic, business and government users of learning software gain the best possible value from the materials they purchase." (URL: D2)
IMS: " is developing and promoting open specifications for facilitating online distributed learning activities such as locating and using educational content, tracking learner progress, reporting learner performance, and exchanging student records between administrative systems." (URL: D1)
Microsoft eLearn: " Learning Resource iNterchange (LRN) is Microsoft's implementation of the Instructional Management Systems Global Learning Consortium (IMS) Content Packaging 1.1 and Metadata 1.2 Specifications, an industry standard for the interchange of online learning content. LRN also supports the Sharable Content Object Reference Model (SCORM) 1.2 reference model developed by the ADL." (URL: D3)

 

Learning Object Examples

At the Center for the Advancement of Learning and Teaching (CALT) web site (URL-B3) you will find some examples of learning objects I have created with Macromedia Flash (URL-B1). Some of these examples illustrate how student responses can be tracked and saved to a text file (ASP page) or to an Microsoft Access database for student self-assessment, group projects, or course analysis (URLs B-2,3,4).

During the rest of this session we will discuss some of these examples (see List) and how they might be characterized using Wiley's taxonomy.  A form has been passed out that will allow you to assign your own characterization to each of the examples presented.  There is also room on the form to respond to the question: "Will students learn anything from the exercise?".  Please feel free to add any other comments or suggestions for improvements that you believe would make the example a better learning object.  The forms will be collected, edited, and placed at the end of this  web page. Any material used from these forms will be attributed to a "faculty response group".  

 

Conclusions

This brief review of learning objects, learning technology standards, and the creation of interactive, animated learning objects that can store student tracking data suggests that we are moving into a new phase of instructional technology. In order to participate effectively in this new phase colleges will need to re-think the allocation of resources in order to provide the necessary support structure for faculty. Many colleges have started this process by developing instructional design teams that include faculty, instructional designers, graphics and media designers, and instructional programmers. 

I have recently established a web site, MINDdrops.com, that I hope will prove useful to students, faculty, instructional design teams, and instructional programmers as they attempt to create effective, efficient, and appropriate applications of technology to teaching and learning. (URL-B4)

Meet you on the web.

 

Appendix

 

Learning Object Characteristics

Fundamental Learning Objects

Combined-Closed

Learning Object

Combined-Open

Learning Object

Generative-Presentation

Learning Object

Generative-Instructional

Learning Object

Number of elements combined

 

One

 

Few

 

Many

 

Few - Many

 

Few - Many

Type of elements contained

 

Single

 

Single, Combined-

Closed

 

All

 

Single, Combined-

Closed

Single,

Combined-

Closed, Generative-Presentation

Reusable

Component

objects

(Not applicable)

 

No

 

Yes

 

Yes/No

 

Yes/No

Common function

 

No

Pre-designed instruction or practice

Pre-designed instruction and/or practice

Exhibit, display

Computer-generated instruction and/or practice

Extra-object dependence

No

No

Yes

Yes/No

Yes

Type of logic: contained in object

(Not applicable)

None, or answer sheet scoring

None, or domain-specific instructional strategies

Domain-specific presentation strategies

Domain-independent presentation, instructional, & assessment strategies

Potential for inter-contextual reuse

 

High

 

Medium

 

Low

 

Medium

 

High

Potential for intra-contextual reuse

 

Low

 

Low

 

Medium

 

High

 

High

Table 1 Wiley's Preliminary Taxonomy of Learning Object Types

 

 

Fundamental

An individual digital resource uncombined with any other, the fundamental learning object is generally a visual (or other) aid that serves an exhibit or example function. (URL,4)

Combined-Closed

A small number of digital resources combined at design time by the learning object's creator, whose constituent learning objects are not individually available for reuse (recoverable) from the combined-closed learning object itself. A video clip exemplifies this definition, as still images and an audio track are combined in a manner which renders these constituent pieces unrecoverable ( or at least difficult to recover). The combined-closed learning object may contain limited logic (e.g., the ability to perform answer sheet-referenced item scoring) but should not contain complex internal logic ( e.g., the capacity to intelligently grade a set of item forms or case types), since this valuable capability would not be reusable with other learning objects. Combined-closed learning objects are generally single purpose -- they provide either instruction or practice.

Combined-open

A larger number of digital resources combined by a computer in real-time when a request for the object is made, whose constituent learning objects are directly accessible for reuse (recoverable) from the combined-open object. A Web page exemplifies this definition, as its component images, video clips, text, and other media exist in reusable format and are combined into a learning object at request time. Combined-open learning objects frequently combine related instruction and practice, providing combined-closed and fundamental objects in order to create a complete instructional unit.

Generative-presentation

Logic and structure for combining or generating and combining lower-level learning objects (fundamental and combined-closed types). Generative-presentation learning objects can either draw on network-accessible objects and combine them, or generate (e.g., draw) objects and combine them to create presentations for use in reference, instruction, practice, and testing. (Generative-presentation objects must be able to pass messages to other objects with assessment logic when used in practice or testing.) While generative-presentation learning objects have high intra-contextual reusability (they can be used over and over again in similar contexts), they have relatively low inter-contextual reusability (use in domains other than that for which they were designed).

Generative-instructional

Logic and structure for combining learning objects (fundamental, combined-closed types, and generative-presentation) and evaluating student interactions with those combinations, created to support the instantiation of abstract instructional strategies (such as "remember and perform a series of steps"). The transaction shells of Merrill's Instructional Transaction Theory

(Merrill, 1999) would be classified as generative-instructional learning objects. The generative-instructional learning object is high in both intra-contextual and inter-contextual reusability

Table 2 Wiley's Learning Object Type Definitions

 

Resources

A. Learning Objects

1. The Instructional Use of Learning Objects

2. Some Online Educators Turn to Bite-Sized Instruction

3. Learning Objects

4. Stephen's Web

5. Learnativity

6. Learning Object Pioneers

7.  A Primer on Metadata for Learning Objects 

8.  Most Learning Objects Aren't  

9.  Objects of interest  

B. Software and Learning Object Examples

1. Macromedia Flash MX  <http://www.macromedia.com/software/flash/>

2. Creating Learning Objects Using Macromedia Flash 5 <http://www.syllabus.com/fall2001/proceedings2.asp?proceeding_code=96>

3. Center for the Advancement of Learning and Teaching (CALT) <http://www.aacc.cc.md.us/calt/>

Flash 3 Examples <http://www.aacc.cc.md.us/calt/flash_movies.htm>

Flash 4 Examples <http://www.aacc.cc.md.us/calt/flash_4_movies.htm>

Flash 5 Examples <http://www.aacc.cc.md.us/calt/Flash5/flash_5_movies.htm>

Flash 5 and ASP Example  <http://www.aacc.cc.md.us/calt/ASP/examplesdataexchangeflash5asp.htm>

Flash 5 and Access DatabaseExamples
<http://www.aacc.cc.md.us/calt/Access/accessfromflash5.htm>

CALT Teaching Templates
<http://www.aacc.cc.md.us/calt/calt_teaching_templates.htm>

    4. MINDdrops.com <http://www.minddrops.com/>

     

    C. Learning Technology Standards

    1. HOW THE STANDARDS MOVEMENT PLANS TO REVOLUTIONIZE ELECTRONIC LEARNING

    2. LineZine (Learning in the New Economy e-Magazine)

    3. IEEE Learning Technology Standards Committee (LTSC)

    4. Joint Information Systems Committee (UK)

    D. Learning Distribution

    1. IMS Global Learning Consortium Inc.

    2. Advanced Distributed Learning (ADL)

    3. Microsoft eLearn

    4. Open Knowledge Initiative  at MIT

       Open Knowledge and Open Source Initiatives: An Interview with MIT's Phil Long  (The Technology Source, March/April 2002)

     

    E.  Shared Resources

    1. EOE (Education Object Economy) http://www.eoe.org/

        2.  MERLOT http://www.merlot.org/Home.po

        3.  Scout http://scout.cs.wisc.edu/

    F. Information Design

    1. STC Information Design SIG

    2. Models, Processes, and Techniques of Information Design

    3.. Seven Deadly Sins of Information Design

    4. MIT Media Laboratory Aesthetics + Computation Group

    5. Information: Organized

    6. InformationDesign.org

    7. InfoDesign

    8. Diagrammatic Reasoning

    9. Visual Design for Instructional Content

    10. What is Interaction Design and What Does It Mean to Information Designers? (Part 1) by Craig Marion

    11. Make Way for Interactive Assistance (part 2) by Craig Marion

    12. Information Design, Robert Jacobson, editor, MIT Press, 1999